Table of Contents
1. Definitions
This section establishes the key terms used throughout the rulebook for consistency and clarity.
2. General Information
This section outlines the scope of the rules and expectations for Participants and Administrators.
3. Tournament Overview
3.1 Tournament Structure
The Tournament is an online event, consisting of two stages:
- •Stage #1 - Qualifier stage. This stage will take place on Saturday, September 13th, starting at 2:00 p.m. AEST. Teams will be seeded into a Double Elimination bracket, with all matches played in a Best-of-One (Bo1) format. In the event of an un-even amount of teams signing up, an additional play-in game between the two lowest seeded teams will be played.
- •Stage #2 - Playoffs. This stage will take place on Sunday, September 14th, starting at 2:00 p.m. AEST. Stage 2 will consist of four best-of-three matches (Upper Bracket Final, Lower Bracket penultimate round, Lower Bracket Final and Grand Final).
3.2 Team Count
There are exactly 4 Teams that will compete in the Playoffs.
3.3 Prize Pool Distribution
As of the time of this rulebook update, the prize pool is currently TBD:
- • 1st – 70% of prize pool
- • 2nd – 30% of prize pool
3.4 Tournament Dates
- •Stage #1 (Qualifier) September 13th. Matches begin at 2pm AEST.
- •Stage #2 (Playoffs) September 14th. Matches begin at 2pm AEST.
3.5 Seeding
3.6 Teams will be seeded according to the average of their Core Player's Statlocker ranks collected on September 11th. Once the tournament has been seeded, the qualifier stage bracket will be released on September 11th.
4. Participants
5. Substitute Players
6. Match Start
6.10 Draft Settings
All drafts will be using the Statlocker Draft Website. If there are any issues with the draft process, admins will direct captains in the appropriate match channels.
Required draft settings:
- • Draft Access: Private (Password shared in match chat)
- • Lobby Visibility: Visible
- • Require Authentication: Yes
- • Timer Settings: Hybrid Timer
- • Draft Order: Competitive (2 Bans)
6.11 Server Settings
All game lobbies must use the official DSE APAC server settings to ensure consistency and fairness. The settings must be clearly visible in the lobby screenshot submitted with the match report.
Required server settings:
- • Region: Singapore
- • Bots: Disabled
- • Lane Assignments: Specify Lane assignments
- • Visibility: Visible to everyone
- • Duplicate Heroes: Disabled
- • Experimental heroes: Disabled
- • Cheats: Disabled
Note: These settings are non-negotiable, except for the server location. The default server is Singapore. Teams may agree to change the location, but if no agreement is reached within two minutes of discussion, the default server will be used and the matter will be considered closed.
6.12 Match Result Submission Format
The winning team must post the match results in the format below. The opposing team must reply to confirm or raise any issues with the Death Slam Admins. If no response is received from the opposing team within a reasonable time, the result will be considered confirmed.
Team Name 1 vs Team Name 2 – Winner: Team X – Map Score: (0–0)
Game 1 ID: [Insert match ID]
Game 2 ID: [Insert match ID]
Game 3 ID: [Insert match ID]
Example provided below

7. Interviews, Streaming, and Public Content Guidelines
7.3 Post-Match Interview Guidelines
The Tournament's standard interview structure follows a four-question format:
- •1 Light Question – General "how do you feel" opener tied to match context (ex: "You're headed to the finals after beating Team X, how are you feeling?").
- •2 Strategy Questions – Match-specific or tactical insights (ex: "We saw [specific play/strategy], can you walk us through that?").
- •1 Light Question – Closing personal or casual question, such as an interesting fact about the team.
- •Closing Prompt – Invite final remarks, shoutouts, or comments to the next opponent or audience.
8. Official Stream/Broadcast
9. Death Slam Admins
10. General in-game Etiquette and Penalties
11. Rules and Banned Actions
List of Banned actions:
- •Ivy speed boost bug
- •Suiciding via console or in-game button unless stuck or bugged.
This list is non-exhaustive and other gamebreaking bugs that are abused may be added at any time during the tournament we will inform players of such additions
12. Tiebreakers
12.1 All matches are played as either a best-of-one (bo1) or a best-of-three (Bo3) format. Therefore, no tiebreakers are necessary because each series will have a clear winner.
13. Contact
Tournament Organisers – Discord @Incxd @Adam.7
Lead admin – Discord @zuper